primitives#

polyfactory.value_generators.primitives.create_random_float(random: Random, minimum: Decimal | float | None = None, maximum: Decimal | float | None = None) float#

Generate a random float given the constraints.

Parameters:
  • random – An instance of random.

  • minimum – A minimum value

  • maximum – A maximum value.

Returns:

A random float.

polyfactory.value_generators.primitives.create_random_integer(random: Random, minimum: int | None = None, maximum: int | None = None) int#

Generate a random int given the constraints.

Parameters:
  • random – An instance of random.

  • minimum – A minimum value

  • maximum – A maximum value.

Returns:

A random integer.

polyfactory.value_generators.primitives.create_random_decimal(random: Random, minimum: Decimal | None = None, maximum: Decimal | None = None) Decimal#

Generate a random Decimal given the constraints.

Parameters:
  • random – An instance of random.

  • minimum – A minimum value

  • maximum – A maximum value.

Returns:

A random decimal.

polyfactory.value_generators.primitives.create_random_bytes(random: Random, min_length: int | None = None, max_length: int | None = None, lower_case: bool = False, upper_case: bool = False) bytes#

Generate a random bytes given the constraints.

Parameters:
  • random – An instance of random.

  • min_length – A minimum length.

  • max_length – A maximum length.

  • lower_case – Whether to lowercase the result.

  • upper_case – Whether to uppercase the result.

Returns:

A random byte-string.

polyfactory.value_generators.primitives.create_random_string(random: Random, min_length: int | None = None, max_length: int | None = None, lower_case: bool = False, upper_case: bool = False) str#

Generate a random string given the constraints.

Parameters:
  • random – An instance of random.

  • min_length – A minimum length.

  • max_length – A maximum length.

  • lower_case – Whether to lowercase the result.

  • upper_case – Whether to uppercase the result.

Returns:

A random string.

polyfactory.value_generators.primitives.create_random_boolean(random: Random) bool#

Generate a random boolean value.

Parameters:

random – An instance of random.

Returns:

A random boolean.